Wednesday, November 26, 2008

last blog

1. I think this class made me a smarter consumer. I now know how stores try and draw me in and have me buy other things. I know the different design tactics of stores and how to avoid the impulse buys.

2. Have fun with it and just go with the flow. This seminar will help you on more than one level. You will become a better speaker, writer, and presenter.

3. Don't be afraid to get involved in the discussions early and often. Class goes so much better if you get involved instead of sitting in the back and not saying anything. Also let your personality show in class. It is a great way to meet people because it will probably be your smallest class and you will really get to know everyone else.

Wednesday, November 19, 2008

Thesis

1. Calder Field House and Angell Field must be improved.

2. I plan to address the size and price constraints. Both of these have a lot of things to do with improving the two things because to renovate these it will take a lot of money. The most important trigger points are the stands for the fans, and renovating Calder because it is outdated and it needs to be upgraded.

3. There are five readings that I can use to help write my paper. The five are The Experience Architect, Product, Services, and Branding Strategies, The Three Levels of Design, The Design of Everyday Things, and City.

4. "A good conceptual model allows us to predict the effects of our actions. without a good model we operate by rote, blindly; we do operations as we were told to do them; we can't fully appreciate why, what effects to expect, or what to do if things go wrong. As long as things work properly, we can manage. When things go wrong, however, or when we come upon a novel situation, then we need a deeper understanding, a good model."

This is from The Design of Everyday Things. For a big project like this you will need a great model.

Monday, November 17, 2008

Campus Analysis

1. I observed Hoben lounge area in Hoben hall at Kalamazoo College. The purpose is to have a place to sit and do homework as well as a hangout spot to meet with friends. I made my observation on Sunday at 930.

2a. The area looked as if it was unorganized but it works for the style of the room. There are two fire places on either side of the hall and two entrances. There is a doorway that leads to the kitchen and that is the only way to get to the kitchen. The room is well lit so everyone can see what they are working on or who they are talking to.

b. There is a lot of seating and different types of seating. There are many couches and chairs in the lounge. The good thing about all of the seating is that it is movable so it is ideal. You do not have to worry about if you are having a group conversation and someone else wants to join in, they can just pull up a chair. There are some tables to do homework on. There are two types of chairs, one type goes with the tables to do you homework on and the other type is a relaxing chair.

c. There were a lot of people in there around the time I was in there doing all sorts of things. There were a group of people talking and eating pizza on the couches near the kitchen. On the other side of the room there were three or four people reading and doing other kinds of homework.

d. The floors are mostly carpeted and nice to look at and walk on.

e. The sound level was kind of at two extremes. When I was by the kids with the pizza it was loud and they were all talking. As I moved to the other side of the of the room the noise level dropped and it was easier to read and do homework.

f. The materials used to build this place is brick, carpet, wall paper.

3. This area projects a relaxing feel. The area displays this by having the two fire places. There are big comfortable couches in there that can be moved to where you want them. It is nice that the room does not have to be perfectly organized because it is not that type of room. I am almost positive that this is the image that the school wanted to project to the students but at the same time the room has a sort of fancy feel so when it is cleaned up and organized it looks great.

4. People interact with each other and their surroundings well. Everyone talks to everyone and it is a great place to meet new people because if you sit in there you almost have to meet new people. I think that is a good thing for a lounge to do because it is a great place to meet people.

5. I find the design of this place interesting because during the day and in the afternoon when people other than students are around this place can look so elegant and nice. If you look at this place at night it is a whole different place. I think it is a very important to have a room that is both elegant and relaxed.

Friday, November 14, 2008

Principles of Marketing

1. Design affects marketing in different ways. Design affects marketing with packaging, labeling, and brand. All of these things have to be well designed for a product to do well. With packaging a product has to look viscerally appealing as well as be very functional. When you have packaging you have the primary container and the secondary packaging. Primary container is what you hold when you are using the product such as the tube of toothpaste, but the secondary packaging is what the tube came in such as the box. A label must be all visceral and reflective. If you have a label that looks great and shows off your company well then you have done your job. If you have a certain brand you can sell a product for much more money. People who loved Heinz ketchup were willing to play 100 percent more than a brand that was similar.

2. Branding and experiences have some of the same things in common but are on different time scales. For an experience you want it to last a life time. With branding that is your final goal to get people to use your product for a lifetime but it rarely happens that way. With a brand it is an experience but a short term one unless you had a really good experience with the product.

3. Kalamazoo's brand is based on its marketing. They want to be seen as a prestigious school that has tough academic standards and produce happy and successful people. They also have the brand on the cloths and products that they sell. When I see a big orange K i think of Kalamazoo College. They do a great job of putting their name on everything they have and making it noticeable. If you walk around the college you will see almost everyone with some kind of Kalamazoo gear on.

Wednesday, November 12, 2008

Experience Architect

1. There are many important points in this article. The first point is take little steps. Doing little things to your product can sometimes change it dramatically. The example that Kelley gave was great, Where the company mixed the antifreeze before hand to make your product easier to use. Another important idea is the use of trigger points. These are important because if you are a company and you are about the same with all the other companies but you do or have one thing better than the rest, the customers will goto your company . The last main point is that companies need to mix up what they are doing. If a company has been around for many years and they are the same every time you go in, people will get sick of the store. A good way to get people to keep coming back time and time again is to do what you do differently from the rest. Take Mongolian Bbq for example. They have it set up so when you want to get your food you can have it your way and have different options for what you want. That is a great way to keep people going back time and time again.

2. As Kelley says, experiences are something that you will remember forever. If you design a customer product most of the time people will not remember it five years from now. If you provide a customer with an good experience, chances are the person will keep going back because they know and trust your company now. They are similar because they satisfy the customers wants and needs.

3. If i were to design a activity i would have a day of bowling. Bowling is a great way to just sit around, relax and have a good time. I think it would be a great way to take your mind off of the school work we had if it was for even a few hours.

Monday, November 10, 2008

The Third Place

1. When Ray Oldenburg talks about a 'Third Place" he is talking about a place to get away places where you have to act a certain way. Oldenburg says that if you go to work you act like you are at work, if you goto church you act like you are at church, but when you are at a third place you can just act like your self and nothing has to be formal so you can just be yourself.

2. A Third Place should be economical and political. A sound economy has to have three kinds of capitol: physical, human, and social. As for political, real democracy is more social than political. This means that people go out and talk about what they like and they vote on it.

3. I think a good example for a potential for a Third Place is Jazzman's Cafe. It is a good place for people to sit around and relax and have nice drink. They have nice booths in there for people to sit at and you can be as loud as you want to be. A way to make the cafe better would be to add more just lounging chairs and maybe a tv to give it an even more relaxing feel. I think Jazzman's Cafe has great potential to become a Third Place on Kalamazoo's Campus

Sunday, November 9, 2008

Wikipedia Address

http://en.wikipedia.org/wiki/Wikipedia_talk:Articles_for_creation/Submissions/Boy%E2%80%99s_Junior_National_Tennis_Championship

Thursday, November 6, 2008

The Design of Spaces

1. I think that Whyte's main point was to show how to design spaces better. Whyte talks about some of the same things we talk about in class such as the design of a chair, height, how close the seats are together, and wither or not it is movable. Another thing Whyte talks about is how close the space is to the street and how it affects it.

2. Urban and Consumer products are designed to be similar and different. Both are made with the user in mind but they are made for different reasons. Urban spaces are made to be very behavioral and less visceral and reflective. While Urban spaces are behavioral, consumer products are made more viscerally and reflectively then behavioral.

3.
  • Your park should be at least 10% seating
  • Location, location, location
  • Is it enclosed or open?
  • Is it raised or lowered no more than 3 feet?
  • Are there benches and if so how many?
  • Can the Chairs move?
  • Is the space big enough?
  • How does it flow with the street?

Wednesday, November 5, 2008

Downtown Kalamazoo

1. Downtown Kalamazoo is very different from what I expected it to look like. There are lots of benches, trees, and the ground is a beautiful brick. I liked how there were a different mix of stores and all of the stores have open glass windows so they are very inviting. I noticed that it seemed like it went store then restaurant for almost the whole way down the street. That was different to me because I am not use to seeing that many restaurants downtown.

2. For the downtown I can give a few recommendations to improve it. The first thing that they should do is to scrape the gum off of the ground because I noticed it without looking for it. Another thing I would do would be to take out some of the benches and trees. Even though they look pretty they are distracting to me. The last change I would make would be to have easier parking. The parking looked difficult and it seemed like it was tough to find a spot.

3. Fear of crime is one of the things that keep them away, and grimy sidewalks are one of many signs that hint at disorder, in Gibbs's view. Standing outside the gym at the corner of Clematis and Dixie Highway, he discourses at length on an untidy collection of benches, tables, and chairs outside a café across the highway. This is civic space only in theory. In fact it poses a threat to civic existence. "Those benches make it look like this is a very difficult place to walk," he says, putting himself in the shoes of the average (that is, female) shopper. "You've got to squeeze between those benches. And if a teenager or some street person happens to be there, you would have to touch them, because you're so close together. That is like a sign saying DON'T ENTER."

This article relates to Kalamazoo's downtown in different ways. Kalamazoo's downtown is what this article says what not to do. Even though Gibbs says that this is a big don't enter for the stores it works for Kalamazoo. Kalamazoo has lots of benches, tables, and chairs but it seemed like the people who were shopping were only using them for a little while but they could still look at the different stores. When I sat down to write something down my eyes kept looking around and my eyes stayed busy. According to Gibbs Kalamazoo does things all wrong but they pull it off well

Thursday, October 30, 2008

What Main Street Can Learn from the Mall

1. Never put a clothing store by a restaurant because the smells from the food make people not want to buy cloths. Don't put clothing stores on the north side of the street and restaurants on the west side. When the sun goes down and people can see it while eating it makes them want to eat less. Make sure that the ground is clean and there are not too many benches so people do not loiter. You should not have to turn left to get into your mall. That is important because people stopping from work will not want to wait to get into your store.

2. No I do not think Main Street should be a mall. While it seems like a good idea coming from an economic stand point that is not what Main Street is all about. I think it is important for a downtown to make money but i do not think that it should change the way it looks or feels. A downtown in my opinion is big buildings with little shops that are specific to that area, not big chain stores.

3. My own check list would be very similar to Gibbs. I think the most important thing is that Main Street maintains its history and feel of the city. Main Street should be very clean and have a nice variety of local stores. There should be ease of parking and have some seating but not too much.

Retail Analysis

1. The store I went to was Abercrombie and Fitch. The store markets to men and women ages 15 to 35.
2. A. When I first looked outside the store I noticed how they had shutters on the outside instead of windows. When I tried to look in the store there was a wall with a big picture of a guy with his shirt off.
B. The store had loud electronic music playing. By the time i was ready to leave the store my ears hurt.
C. The merchandise was displayed on tables and hanging up on racks. I noticed that the cloths were folded different then normal and it caught me off guard.
D. The floors were black wood floors in the front and back of the store. In the middle of the store by the dressing room the floor was concrete. It was good they differentiated the two parts and I know where the dressing rooms were.
E. There were not many signs in the store. The only things that were on the walls were models in bathing suits. They all looked like they were having so much fun.
F. There were three different cashier areas. They had one in the back of the men's side, one in the back of the women's side, and one in the middle of the store.

3. This store tries to present a hip and young style. They represent this by having good looking people work there, their music is modern and hip making younger people like it, and the ads with people having their shirts off made them hip and young.
4. The customers interacted with the with the store well. The dim lights forced the people to get close to the cloths. When people got close they picked up the cloths and then put them back down.
5. The design of the store worked great. The decompression zone at the beginning of the store made it so you would adjust before you got to the store. The dim lights and loud music make it hard to focus on what you are looking at and buying. The pictures on the wall make it look like if you wear their cloths then you will have fun and looking good in them like posters.

Thursday, October 23, 2008

The Science of Shopping

1. I think there are a couple of main points. The first main point is how different stores use different sore fronts to attract different customers. I thought it was very interesting to see how the different stores wanted to convey themselves. The way the Polo Mansion was like an English club and the Klein store was like an art gallery. Another interesting point of the article is how the stores should realize who their customers are. If there customers are mostly males then they should put everything together and stuff that matches, the same way that stores do it for children. If the store will have both male and females they should have the stuff for men first because most men will not want to walk through the women's section. If the store if just for women you should spread everything out so they have to circle the store to find everything they need.

2. I think I have been influenced by a store design. If I am in the mall and I have the choice between a store that does not have any music playing and a design that does not appeal to me compared to a store with music playing and a place that looks cool, almost one hundred percent of the time I will choose the store with the music playing. I think that is just good design trying to pull the customer in.

3. Is it gender appropriate?
Does it draw the customer in?
How much time is spend in store?
Good lay out?

Monday, October 20, 2008

Iconic

1. Packaging is very important to products even if we say it is not. If we have a favorite kind of product that we use and one day we go to the store what are we to do. The article says that we will most likely choose the one with the best packaging and i agree. Packaging influenced my decision on valentines day. I was looking for chocolates for my girlfriend and I had no clue what to get her. I was walking up and down the isle trying to find the best one and then I saw one that caught my eye. I was not sure if it had the best chocolate in it but when I saw that Dove container I knew that I should get that one.

2. A product that has very iconic packaging is Wheaties cereal. Everyone knows a Wheaties box even if it changes every couple of months. Its orange box with the athlete on it is very recognizable.

3. I have a little sister who is six years old. On Christmas it is her favorite time of the year but when it comes to all the toys she gets, she brings them to me to open. I have seen a lot of bad packaging in children toys. When you look at them from the outside they look nice and easy to get to but when you open them up it is a different story. There are twist ties and all sorts of other things that make it very difficult to open to get the product that you want. Anything in hard plastic has bad packaging. With the plastic it is nice to see the product you are buying but they are very difficult to get into. When I am opening them I have to pull out the scissors and even with the scissors they are difficult to open.

Wednesday, October 15, 2008

Biggest mistake in Web Design 1995-2015

1. Making a website is all about user-focused design. As the article shows, different websites are bad because they are not very user friendly. When someone goes to your website they do not care how it looks but they do care about getting information, making a donation, getting entertained, or being part of a community. Flanders says that the web designers misuse or over use things that can make your website better such as JavaScript, flash and text boxes.

2. I think that all of his points are important but one comes to mind in particular. I think that a person should be able to figure out what your website is all about in 4 seconds or less. If i am going to a website to find information I want to be able to figure it out quickly or else I will goto another site that has a better design and that shows the information off easier. Another important part of this article is when Flanders talks about heroin content. I think that is very important to get people not only goto your website once but keeping going to your website time and time again. Those are the two most important points in my opinion.

3. There are many important design factors for a webpage. It is important to have good things to say on your website becasue you want people to keep coming back. Another important thing to have is to be very user friendly, if it is hard to navigate you will lose people who could possible donate to your site. You need to be able to figue out what the website is all about at the first glance.

Sunday, October 12, 2008

Know it All

1. I think that the author had many points in this article. The first point I feel that the author was trying to give the pros and cons of Wikipedia. Another point was how he compared Wikipedia to Britannica's Encyclopedia. Wikipedia gives people the opportunity to edit everything and anyone can add topics. Wikipedia lets people add their own topics so that means that there is way more entries than a normal encyclopedia.

2. "It is also perfectly configured to be current: there are detailed entries for each of the twelve finalists on this season’s “American Idol,” and the article on the “2006 Israel-Lebanon Conflict” has been edited more than four thousand times since it was created, on July 12th, six hours after Hezbollah militants ignited the hostilities by kidnapping two Israeli soldiers. Wikipedia, which was launched in 2001, is now the seventeenth-most-popular site on the Internet, generating more traffic daily than MSNBC.com and the online versions of the Times and the Wall Street Journal combined. The number of visitors has been doubling every four months; the site receives as many as fourteen thousand hits per second. Wikipedia functions as a filter for vast amounts of information online, and it could be said that Google owes the site for tidying up the neighborhood. But the search engine is amply repaying its debt: because Wikipedia pages contain so many links to other entries on the site, and are so frequently updated, they enjoy an enviably high page rank."

I think that this is a very good example of credible writing. The writing gives a lot of of details. I never realized how often the site was actually visited. When the author said that Wikipedia receives more hits daily than MSNBC.com, the online version of the Times and the Wall Street Journal combined was shocking. Another good line in the quote was that the site receives as many as fourteen thousand hits per second was amazing. That is a huge number of people to visit every second.

3. From a visceral point of view i would have to give Wikipedia the edge off the bat right from the starting page. When i see the start page from Wikipedia that has the globe with all of the different languages. From the behavioral aspect they are both effective. If you are looking for a really abstract fact you are better off looking at Wikipedia but if you are looking for the common everyday topic you might be better off using Britannica. The reflective design has to goto Wikipedia. Everyone know the website and has heard of it so that makes it cool. I had never heard of Britannica before this article so i dont really think that it is that sweet.

Saturday, October 4, 2008

simplicity/complexity

1. I think that simplicity and complexity contribute to the three different design types. I think that with Behavioral Design, the product should be very simple because that is what Behavioral design is all about. Behavioral is all about how well the product works and not as much about what the product looks like. With Visceral Design it is more likely for the product to be more complex because that is what people are more attracted to. I think that with something that is reflective it should look complex but it should be somewhat simple to understand how to use the product.

2. The most recent example that comes to mind is when I purchased my cell phone. I bought the new voyageur, which I do like, but it has many features that I simply do not need or use. First, and the main reason I purchased this phone was because it has a touch screen. This may seem sensible at first, but when I really think about it, it creates more of a problem than making things easier. I have to constantly put on screen-lock as any touch in my pocket does something unwanted. Not only this, but it also is more difficult to use than a regular keyboard. Aside from the touch screen, there are many unused features such as mobile television. I will never want or be able to pay for it. Both of these are good examples of how the features at the beginning seemed “cool” or “new” but came to be more of a problem than anything. - Jeff

When I bought my first cell phone as a freshman in high school I picked out a phone because the complexity of it made it more desirable. The screen of the phone could turn 180 degrees which, it turned out, served no real purpose; however, when I was in the store looking at phones it looked the coolest. - Kenny

I picked these two articles because they both talk about why they bought their cell phones that are complex. They both bought their cell phones based on the way they looked and not on how they actually worked. These products at the time seemed so cool and everyone wanted to get them but as Jeff says they became more of a problem. I think that a lot of people do this sort of thing, buy things before trying them out. I think in our society we go for what is the "new" and "cool" thing before we get a chance to try them out. They both found out the hard way that what looks c00l and complex is not always the best product.

Thursday, October 2, 2008

simplicity is highly overrated

1. Sometimes complex things can be more more desirable. One thing that comes to my mind is my friend's microwave. It is a really cool microwave that can do all of these different options. It has a toaster on it plus all of these really fancy buttons. The first time I tried to use the machine I could not even get it started. Once i figured it out i learned how to use the basic toaster and the microwave features but not much else. I still would like to get that microwave but not anytime soon.

2. I think that complexity is justified when you are working with things that can do many different things. It is alright for a printer/copier/scanner/fax machine to be complex because it can do so many different things that it would be quite difficult to make it super simple. I think that simplicity is needed when it is a simple machine. A product that only has one feature does not need to be super complex for it to work and there are ways to make a product like that easy to use.

3. I thought this was interesting because this statement is very true and many people do say that they don't care how they present themselves to others but that is completely false in my opinion. I think that the majority of purchases today are all for a way to present ourselves to others in a positive way. Many people buy certain clothes to gain attention and get recognition as being in style and they try to act better then others because of what they where. People try to make there self-image look better then it really is most of the time. I think designers take this statement and put it into use all of the time and they are successful by making things people want to wear or want to use to make that person feel good about
themselves.

When Evan was talking about the different things that people wear i thought that was very interesting. I had never thought about how much people actually care about what they wear. Most of my friends say that they do not care about what they wear or what they look like but they actually do because no matter how a person dresses they think about what they are going to wear and what message they send out to everyone. that is why i thought it was interesting.

Wednesday, October 1, 2008

wikipedia

i think i am going to do the USTA or the united tennis association

emotional design pt. 2

1. "Supermarkets long ago learned to put the most frequently desired items at the rear of the store forcing buyers to pass by isles of tempting impulse purchases. Moreover, related items can be placed nearby." I found this quote very interesting. I have been going to supermarkets every Sunday consistently for almost a year to check out what they had and just to have some fun. When I started to think about the stores that I would go into I did start to realize that. I have always thought it to be normal to have all of the meat, milk and everything you really need in the back of the store and never questioned it. I now know why if I had to go in the store for one thing I would end up leaving with three or four different things that I didn't really need and sometimes I would forget why I even came to the store and would have to go back in to get the thing that I needed.

2. With Norman using Visceral Design, Behavioral Design, and Reflective design I find that it was a great way to break up the different ways that something can be designed. I know that when I see a product I will evaluate it differently depending on which design it is. I think that Norman could have used better names for the three different types of design. For Visceral Design I would have used the name visual design because it is all about the first impression and how people say that they have got to have that. For Behavioral design I would have named it use design because it is all about how you use the product and not about what it looks like it. For reflective design I would have named it self-image design because the product is about what kind of image the product gives you.

3. I think that a designer could decide what design was better for their product by what their product was. If they are trying to make cloths or watches I think that Reflective Design would be the best design but if a person was making professional equipment I think that the Behavioral Design would be the best for that person because the people using them do not care about what they look like but how the product works. I think that some types of products are more visceral, behavioral, or reflective. Depending on the group of people that you are trying to sell the product to should depend on what type of design you use with your product.

Monday, September 29, 2008

three levels of design

1. I think that Norman's key points were the three levels of design and how they could be used. The three different levels of design are visceral, behavioral and reflective. Visceral design is what nature does meaning, this design is about the look and the feel of the product. Behavioral design is about use. The product does not have to look pretty but as long as it works good the product will last. The last design is reflective design covers a lot. This design is about what message the product gives when you are using it, about culture, and about the meaning the product gives.

2. Chapter one and chapter three are very similar but have some differences. Most of the main points of both chapters are related in some way or another. The difference was that chapter three focused more on the way that the consumers feel toward a product while chapter one talked about why the products were bad and the different ways to make them better.

3. An example of visceral design that i have experienced is the Nestle Pure Life water that i drink. The bottle has a sleek and modern design that makes me want to have it compared to the normal shape of water bottles. I am sure that the cheaper water taste the same and probably has the same water quality as the more expensive water but the water bottle sold me on the Nestle. An example of Behavioral design is my iPod nano. It is very plain gray and for having so many functions it is easy to use and not complex at all. An example of reflective design is my pair of Prada shoes. They are not very comfortable and i dont think that if i wore them everyday they would last for longer than a couple of months but i wear them to nice occasions and when i put them on they make me feel nice.

Wednesday, September 24, 2008

part 2

1. "Perhaps it is introduced into the marketplace and fails, well that is it. Perhaps it could be introduced a second time, or even a third time, but after that it is dead: everyone believes it to be a failure." I found this passage interesting because when i look at a new product i say oh man i should have thought of that. I never realized how hard it really was to make a product good the first time or at all and if you mess up on one little thing that could mess up your whole idea and blow your only chance you had to make your product big.

2. Norman's book is still influential today for many reasons. One reason is that it is still influential today is because we still face the same problems that he did in 1988 and i think that as long as technology keeps improving we will always face these problems. There will always be problems with the way something is designed and the designers will never please anyone no matter how hard they try to.

3. There are many different things that should be put on the checklist for evaluating the design of a product. My check list would include easy of use and how the directions are written, the product would have to be very durable because often with new inventions they break easily, and i would worry about the price that i put my product out for because if it is too expensive or you are selling it for too cheap you will not make any profits and your product will go under.

The Design of Everyday Things

1. I think that Norman's key point was how the different ways that design can effect the products that we use. There are many ways to design a product that can make the product easy to use and hard to use. Sometimes with products they try too hard to make the perfect design which can make the products way too complex for the normal person to easily use. Another key point is that either the companies are not getting any feedback from the people using the products or they do not listen to the feedback they are getting. I think if the companies did some trials and looked at the feedback from the people during those most of the complex issues would be solved and the companies could make the products easier to use.

2. A product that i had trouble using or figuring out to use was my moms new blackberry phone that she got. The design was not too bad but i know that when i was trying to use the phone that had so many features that i would never learn how to use. The usability was hard because there were too many functions on the phone to use easily.

3. The designers of the iPod addressed the principles that Norman discussed very well. I think that the iPod did a great job with natural mapping. Anyone can pick up an iPod and use one. The iPod is simple enough for people of any age and with all different levels of experience in technology.

Friday, September 19, 2008

The Perfect Thing

1. This article illustrates the trials stage in the design process. The article tells all of the trials they had to make it just right. They had trouble in the early stages of the iPod. Fadell had a hard time trying to shrink the hard drive and have a long enough battery life so you can enjoy the 1000+ songs without worrying about the iPod.

2. There are many factors that i would use to evaluate a "perfect thing". The first factor would be the price of the product because you can have a great product but if it cost 3,000 dollars then you most likely will not sell many of them. Another factor would be how durable the product is. If the product is not durable then i know that most people will be unlikely to buy the products. The style of the product would have to be eye catching to make people really want to use it. The product would have to be very usable so many people could use the product.

3. In my Opinion i feel that the iPod has many strengths and very little weaknesses. I like the way there are many different kinds of iPod's to chose from. If you have 30,000 songs on your computer they have an iPod for you. There is a great battery life on the iPod and it is very easy to set up and use. The middle scroll buttons are very convenient and easy to use. The only weakness i can really think of for the iPod is how if you try and do too many things with it at once it has a tendency to freeze up and when you restart your iPod you lose your playlists.

Thursday, September 18, 2008

Introduction

Hello i am Andy Herman. I graduated from Powers Catholic High School. My parents names are Tim and JoAnne. I have two older brothers and a younger sister. Tim is my oldest brother who is 25 and he lives in Chicago where he goes to law school. Mike is 22 and he goes to Kalamazoo also where he plays football and he is a chemistry major. My little sisters name is Madeline and she is 6 years old. At Powers i played football, basketball, and ran track. I was all-state in football and track. I have a girlfriend who goes to Western and she is also a freshmen. We have been dating for over a year and a half. I am on the football team where i play strong outside linebacker. I am excited for school to start but i am worried about managing the work load of school work and football.